📦 Virtual Items

The-Programmer - Tous les items a ajouter dans Config_vItems.hpp

34 Virtual Items - 11 Produits
📋 Progression 0 / 1 etape

📄 Config_vItems.hpp

Mission/config/Config_vItems.hpp

🛈 Instructions : Trouvez class VirtualItems { et ajoutez tous ces items en dessous. N'oubliez pas d'ajouter les STR dans votre stringtable.xml et les items dans vos shops.

📷 SpeedCam (1 item)

class speedcam { variable = "speedcam"; displayName = "STR_Item_speedcam"; weight = 2; buyPrice = 250; sellPrice = -1; illegal = false; edible = -1; icon = "The-Programmer\SpeedCam\textures\ico_speedcam.paa"; };

🎨 CarPainter (3 items)

class tp_red_paint { variable = "tp_red_paint"; displayName = "STR_tp_paint"; weight = 30; buyPrice = 5000; sellPrice = 1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\CarPainter\icons\red_paint.paa"; }; class tp_green_paint { variable = "tp_green_paint"; displayName = "STR_tp_paint"; weight = 30; buyPrice = 5000; sellPrice = 1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\CarPainter\icons\green_paint.paa"; }; class tp_blue_paint { variable = "tp_blue_paint"; displayName = "STR_tp_paint"; weight = 30; buyPrice = 5000; sellPrice = 1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\CarPainter\icons\blue_paint.paa"; };

💻 AdvancedHacking (10 items)

// Terminaux Vehicules class hack_terminal_vehicle { variable = "hack_terminal_vehicle"; displayName = "STR_Item_hack_terminal_vehicle"; weight = 2; buyPrice = 1000; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class vehicle_security_default { variable = "vehicle_security_default"; displayName = "STR_Item_vehicle_security_default"; weight = 2; buyPrice = 150; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class vehicle_security_classic { variable = "vehicle_security_classic"; displayName = "STR_Item_vehicle_security_classic"; weight = 2; buyPrice = 300; sellPrice = 350; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class vehicle_security_high { variable = "vehicle_security_high"; displayName = "STR_Item_vehicle_security_high"; weight = 2; buyPrice = 500; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; // Terminaux Maisons class hack_terminal_house { variable = "hack_terminal_house"; displayName = "STR_Item_hack_terminal_house"; weight = 2; buyPrice = 750; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class default_security_house { variable = "default_security_house"; displayName = "STR_Item_default_security_house"; weight = 2; buyPrice = 100; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class classic_security_house { variable = "classic_security_house"; displayName = "STR_Item_classic_security_house"; weight = 2; buyPrice = 200; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class high_security_house { variable = "high_security_house"; displayName = "STR_Item_high_security_house"; weight = 2; buyPrice = 500; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; // Consultation class consult_security_vehicle { variable = "consult_security_vehicle"; displayName = "STR_Item_consult_security_vehicle"; weight = 2; buyPrice = 500; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; }; class consult_security_house { variable = "consult_security_house"; displayName = "STR_Item_consult_security_house"; weight = 2; buyPrice = 500; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; };

🎲 Scratch_Ticket (3 items)

class big_win { variable = "big_win"; displayName = "STR_Item_Big_Win"; weight = 1; buyPrice = 2000; sellPrice = -1; illegal = false; edible = -1; icon = "The-Programmer\Scratch_Ticket\textures\icons\big_win.paa"; }; class lucky_jackpot { variable = "lucky_jackpot"; displayName = "STR_Item_Lucky_Jackpot"; weight = 1; buyPrice = 2000; sellPrice = -1; illegal = false; edible = -1; icon = "The-Programmer\Scratch_Ticket\textures\icons\lucky_jackpot.paa"; }; class fast_money { variable = "fast_money"; displayName = "STR_Item_Fast_Money"; weight = 1; buyPrice = 2000; sellPrice = -1; illegal = false; edible = -1; icon = "The-Programmer\Scratch_Ticket\textures\icons\fast_money.paa"; };

🚗 Advanced_Insurance (2 items)

class gpstracker { variable = "gpstracker"; displayName = "STR_Item_GpsTracker"; weight = 5; buyPrice = 10000; sellPrice = -1; illegal = true; edible = -1; drinkable = -1; icon = "The-Programmer\Advanced_Insurance\textures\trackergps.paa"; }; class cuttingpliers { variable = "cuttingpliers"; displayName = "STR_Item_CuttingPliers"; weight = 2; buyPrice = 100; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\Advanced_Insurance\textures\cutting_pliers.paa"; };

💳 RobATM (1 item)

class tp_fakeCard { variable = "tp_fakeCard"; displayName = "STR_tp_robAtm"; weight = 3; buyPrice = 5000; sellPrice = -1; illegal = true; edible = -1; drinkable = -1; icon = "The-Programmer\RobATM\icons\card.paa"; };

📦 JobSystem (1 item)

class package { variable = "package"; displayName = "STR_Item_Package"; weight = 1; buyPrice = -1; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\JobSystem\textures\ico_package.paa"; };

🧪 Laboratory (3 items)

class laboratoire_heroin { variable = "laboratoire_heroin"; displayName = "STR_Item_Labo_Heroin"; weight = 5; buyPrice = 2500; sellPrice = -1; illegal = true; edible = -1; drinkable = -1; icon = ""; }; class laboratoire_cocaine { variable = "laboratoire_cocaine"; displayName = "STR_Item_Labo_Cocaine"; weight = 5; buyPrice = 2500; sellPrice = -1; illegal = true; edible = -1; drinkable = -1; icon = ""; }; class laboratoire_cannabis { variable = "laboratoire_cannabis"; displayName = "STR_Item_Labo_Cannabis"; weight = 5; buyPrice = 2500; sellPrice = -1; illegal = true; edible = -1; drinkable = -1; icon = ""; };

🔒 Lockers (1 item)

class locker { variable = "locker"; displayName = "STR_Item_Locker"; weight = 5; buyPrice = 1500; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; };

🍺 EffetsEcran (2 items)

class alcohol_test { variable = "alcohol_test"; displayName = "STR_Item_Alcootest"; weight = 2; buyPrice = 150; sellPrice = -1; illegal = false; edible = -1; icon = "The-Programmer\EffetsEcran\textures\ico_test_alcohol.paa"; }; class drug_test { variable = "drug_test"; displayName = "STR_Item_Test_drugs"; weight = 2; buyPrice = 150; sellPrice = -1; illegal = false; edible = -1; icon = "The-Programmer\EffetsEcran\textures\ico_test_drugs.paa"; };

💰 MoneyPrinter (6 items)

class silver_printer { variable = "silver_printer"; displayName = "STR_Silver_Printer"; weight = 15; buyPrice = 350000; sellPrice = 175000; illegal = true; edible = -1; drinkable = -1; icon = "The-Programmer\MoneyPrinter\icons\printer.paa"; }; class gold_printer { variable = "gold_printer"; displayName = "STR_Gold_Printer"; weight = 15; buyPrice = 500000; sellPrice = 250000; illegal = true; edible = -1; drinkable = -1; icon = "The-Programmer\MoneyPrinter\icons\printer.paa"; }; class ink { variable = "ink"; displayName = "STR_Ink"; weight = 2; buyPrice = 750; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\MoneyPrinter\icons\ink.paa"; }; class paper { variable = "paper"; displayName = "STR_Paper"; weight = 2; buyPrice = 750; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\MoneyPrinter\icons\paper.paa"; }; class fan { variable = "fan"; displayName = "STR_Fan"; weight = 2; buyPrice = 1500; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\MoneyPrinter\icons\fan.paa"; }; class toolset { variable = "toolset"; displayName = "STR_Toolset"; weight = 6; buyPrice = 25000; sellPrice = 12500; illegal = false; edible = -1; drinkable = -1; icon = "The-Programmer\MoneyPrinter\icons\toolset.paa"; };

🔧 Craft (1 item)

class etabli { variable = "etabli"; displayName = "STR_Item_etabli"; weight = 5; buyPrice = 100; sellPrice = -1; illegal = false; edible = -1; drinkable = -1; icon = ""; };
⚠ N'oubliez pas :
  • Ajouter tous les STR_Item_xxx dans votre stringtable.xml
  • Ajouter les items dans vos shops pour que les joueurs puissent les acheter
  • Les items marques illegal = true doivent etre vendus dans des shops illegaux
✅ Progression sauvegardee !