📄 Config_vItems.hpp
Termine
Mission/config/Config_vItems.hpp
🛈 Instructions : Trouvez class VirtualItems { et ajoutez tous ces items en dessous. N'oubliez pas d'ajouter les STR dans votre stringtable.xml et les items dans vos shops.
📷 SpeedCam (1 item)
class speedcam {
variable = "speedcam";
displayName = "STR_Item_speedcam";
weight = 2;
buyPrice = 250;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "The-Programmer\SpeedCam\textures\ico_speedcam.paa";
};
🎨 CarPainter (3 items)
class tp_red_paint {
variable = "tp_red_paint";
displayName = "STR_tp_paint";
weight = 30;
buyPrice = 5000;
sellPrice = 1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\CarPainter\icons\red_paint.paa";
};
class tp_green_paint {
variable = "tp_green_paint";
displayName = "STR_tp_paint";
weight = 30;
buyPrice = 5000;
sellPrice = 1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\CarPainter\icons\green_paint.paa";
};
class tp_blue_paint {
variable = "tp_blue_paint";
displayName = "STR_tp_paint";
weight = 30;
buyPrice = 5000;
sellPrice = 1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\CarPainter\icons\blue_paint.paa";
};
💻 AdvancedHacking (10 items)
// Terminaux Vehicules
class hack_terminal_vehicle {
variable = "hack_terminal_vehicle";
displayName = "STR_Item_hack_terminal_vehicle";
weight = 2;
buyPrice = 1000;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class vehicle_security_default {
variable = "vehicle_security_default";
displayName = "STR_Item_vehicle_security_default";
weight = 2;
buyPrice = 150;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class vehicle_security_classic {
variable = "vehicle_security_classic";
displayName = "STR_Item_vehicle_security_classic";
weight = 2;
buyPrice = 300;
sellPrice = 350;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class vehicle_security_high {
variable = "vehicle_security_high";
displayName = "STR_Item_vehicle_security_high";
weight = 2;
buyPrice = 500;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
// Terminaux Maisons
class hack_terminal_house {
variable = "hack_terminal_house";
displayName = "STR_Item_hack_terminal_house";
weight = 2;
buyPrice = 750;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class default_security_house {
variable = "default_security_house";
displayName = "STR_Item_default_security_house";
weight = 2;
buyPrice = 100;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class classic_security_house {
variable = "classic_security_house";
displayName = "STR_Item_classic_security_house";
weight = 2;
buyPrice = 200;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class high_security_house {
variable = "high_security_house";
displayName = "STR_Item_high_security_house";
weight = 2;
buyPrice = 500;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
// Consultation
class consult_security_vehicle {
variable = "consult_security_vehicle";
displayName = "STR_Item_consult_security_vehicle";
weight = 2;
buyPrice = 500;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
class consult_security_house {
variable = "consult_security_house";
displayName = "STR_Item_consult_security_house";
weight = 2;
buyPrice = 500;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
🎲 Scratch_Ticket (3 items)
class big_win {
variable = "big_win";
displayName = "STR_Item_Big_Win";
weight = 1;
buyPrice = 2000;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "The-Programmer\Scratch_Ticket\textures\icons\big_win.paa";
};
class lucky_jackpot {
variable = "lucky_jackpot";
displayName = "STR_Item_Lucky_Jackpot";
weight = 1;
buyPrice = 2000;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "The-Programmer\Scratch_Ticket\textures\icons\lucky_jackpot.paa";
};
class fast_money {
variable = "fast_money";
displayName = "STR_Item_Fast_Money";
weight = 1;
buyPrice = 2000;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "The-Programmer\Scratch_Ticket\textures\icons\fast_money.paa";
};
🚗 Advanced_Insurance (2 items)
class gpstracker {
variable = "gpstracker";
displayName = "STR_Item_GpsTracker";
weight = 5;
buyPrice = 10000;
sellPrice = -1;
illegal = true;
edible = -1;
drinkable = -1;
icon = "The-Programmer\Advanced_Insurance\textures\trackergps.paa";
};
class cuttingpliers {
variable = "cuttingpliers";
displayName = "STR_Item_CuttingPliers";
weight = 2;
buyPrice = 100;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\Advanced_Insurance\textures\cutting_pliers.paa";
};
💳 RobATM (1 item)
class tp_fakeCard {
variable = "tp_fakeCard";
displayName = "STR_tp_robAtm";
weight = 3;
buyPrice = 5000;
sellPrice = -1;
illegal = true;
edible = -1;
drinkable = -1;
icon = "The-Programmer\RobATM\icons\card.paa";
};
📦 JobSystem (1 item)
class package {
variable = "package";
displayName = "STR_Item_Package";
weight = 1;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\JobSystem\textures\ico_package.paa";
};
🧪 Laboratory (3 items)
class laboratoire_heroin {
variable = "laboratoire_heroin";
displayName = "STR_Item_Labo_Heroin";
weight = 5;
buyPrice = 2500;
sellPrice = -1;
illegal = true;
edible = -1;
drinkable = -1;
icon = "";
};
class laboratoire_cocaine {
variable = "laboratoire_cocaine";
displayName = "STR_Item_Labo_Cocaine";
weight = 5;
buyPrice = 2500;
sellPrice = -1;
illegal = true;
edible = -1;
drinkable = -1;
icon = "";
};
class laboratoire_cannabis {
variable = "laboratoire_cannabis";
displayName = "STR_Item_Labo_Cannabis";
weight = 5;
buyPrice = 2500;
sellPrice = -1;
illegal = true;
edible = -1;
drinkable = -1;
icon = "";
};
🔒 Lockers (1 item)
class locker {
variable = "locker";
displayName = "STR_Item_Locker";
weight = 5;
buyPrice = 1500;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
🍺 EffetsEcran (2 items)
class alcohol_test {
variable = "alcohol_test";
displayName = "STR_Item_Alcootest";
weight = 2;
buyPrice = 150;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "The-Programmer\EffetsEcran\textures\ico_test_alcohol.paa";
};
class drug_test {
variable = "drug_test";
displayName = "STR_Item_Test_drugs";
weight = 2;
buyPrice = 150;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "The-Programmer\EffetsEcran\textures\ico_test_drugs.paa";
};
💰 MoneyPrinter (6 items)
class silver_printer {
variable = "silver_printer";
displayName = "STR_Silver_Printer";
weight = 15;
buyPrice = 350000;
sellPrice = 175000;
illegal = true;
edible = -1;
drinkable = -1;
icon = "The-Programmer\MoneyPrinter\icons\printer.paa";
};
class gold_printer {
variable = "gold_printer";
displayName = "STR_Gold_Printer";
weight = 15;
buyPrice = 500000;
sellPrice = 250000;
illegal = true;
edible = -1;
drinkable = -1;
icon = "The-Programmer\MoneyPrinter\icons\printer.paa";
};
class ink {
variable = "ink";
displayName = "STR_Ink";
weight = 2;
buyPrice = 750;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\MoneyPrinter\icons\ink.paa";
};
class paper {
variable = "paper";
displayName = "STR_Paper";
weight = 2;
buyPrice = 750;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\MoneyPrinter\icons\paper.paa";
};
class fan {
variable = "fan";
displayName = "STR_Fan";
weight = 2;
buyPrice = 1500;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\MoneyPrinter\icons\fan.paa";
};
class toolset {
variable = "toolset";
displayName = "STR_Toolset";
weight = 6;
buyPrice = 25000;
sellPrice = 12500;
illegal = false;
edible = -1;
drinkable = -1;
icon = "The-Programmer\MoneyPrinter\icons\toolset.paa";
};
🔧 Craft (1 item)
class etabli {
variable = "etabli";
displayName = "STR_Item_etabli";
weight = 5;
buyPrice = 100;
sellPrice = -1;
illegal = false;
edible = -1;
drinkable = -1;
icon = "";
};
⚠ N'oubliez pas :
Ajouter tous les STR_Item_xxx dans votre stringtable.xml
Ajouter les items dans vos shops pour que les joueurs puissent les acheter
Les items marques illegal = true doivent etre vendus dans des shops illegaux